MOE MYINT HTET
RIGGER / TECHNICAL ARTIST
WORK EXPERIENCE
09/2015 – present SEGA Interactive Co., Ltd., Tokyo, Japan
-
Worked closely with animators and game developers to construct the rigging and animation pipeline in Maya.
-
Translated the articles about the latest CG technologies from English to Japanese to bring fresh ideas into the studio
-
Developed the module based animator friendly rigging tools which can be customized based on the type of project, model and pipeline.
-
Systematically documenting the tools and technologies on the studio's confluence server.
-
Solved various technical problems with other artists during the game productions.
03/2016 – present GUNCY’S, Tokyo, Japan
-
Built a scalable infrastructure using EC2 from Amazon Web Services
-
Integrating Perforce source control system to the existing pipeline to ensure data integrity throughout the production pipeline
-
Installing Shotgun Pipeline Toolkit with Perforce Integration and testing the latest technologies while corresponding with the Shotgun team.
-
Remote technical support for the animators and other artists.
01/2015 – 07/2015 Oculus Story Studio, San Francisco, California
-
Rigged “Henry”, the first original VR hedgehog character created by the Pixar veterans.
-
Set up dynamic rig that can runs real-time for the props in Henry short film.
-
Worked closely with the animation team and helped solve the animation related technical difficulties.
-
Programmed the tools with user friendly GUI’s to automate the tedious tasks.
05/2014 – 02/2015 Polygon Entertainment, San Rafael, California
-
Worked with various artists for the two visual effect short film projects rendered in dome (Arabian Nights and Dragon Age).
-
Constructed and maintained a fully functional VFX production pipeline.
-
Rigging, Character & Creature TD.
-
Dynamic Simulations & Tool Development.
EDUCATION
06/2010 – 05/2013 Academy of Art University, San Francisco, California
-
Studied Animation & Visual Effects with rigging focus, while working on Wishing Box and Aria for a Cow.
-
Produced and directed The Snake & The Fox short film.
SKILLS
Pipeline Development, Project Management, Rigging, Dynamic Simulations, Producing
TOOLS
Programming: Python, Action Script, MEL, Maya API, QT
Software: Maya, Photoshop, InDesign, Shotgun, Perforce, SVN